*Copied from Talavaj’s thread in Marvelous forums
Ice
Cave is a small dungeon located in Shinagawa, the dungeon works much
like Shibuchika in that there are no gold~bronze runs and the dungeon
does not require any plates. (although lvl 30+, C license and a valuable
obtained from local Yagiya is required)
The dungeon has a time limit of 10 minutes, finishing the run faster yields better rewards.
Despite its seemingly low entry requirements the run is very much of a gold run difficulty.
There are two versions of the run, the other one (with Nyx as the boss) can be accessed during new moon.
The
dungeon consists of 5 small caves connected by short ledges, the
enemies patrolling the ledges do not need to be defeated in order to
proceed.
After the third cave a shadow of Norn appears and inflicts
various de/buff effects on the player characters or the enemies, these
range from harmful miasma (of various affinities), freezing on place (of
the enemies, the player characters or both) summoning debuff that
forbids summoning of demons, raised resistance to curative effects (-75%
curative effect) and buffs to the damage or movement speed of player
characters.
During the course of the regular run the players can
offer either (or all) of Clotho, Lachesis and Atropos to the plasma,
doing so will sacrifice the demon and the corresponding demon will
appear in the boss room as the boss companion, raising the difficulty of
the encounter and the amount of rewards obtained from it.
The
advantage of doing so is questionable, as the effort is not proportional
to the reward obtained and it can potentially lead to the run taking
longer.
The boss room difficulty of the regular run is slightly
below Gold level with the trash mobs having 1000~ HP while the boss Norn
has roughly 15k, the trash mobs during the run however are slightly
stronger, some reaching nightmare levels however majority of the enemies
in the dungeon are spellcasters so with crowd control and proper
dodging they aren't too difficult to dispatch.
The enhanced version
(if any of the three fates is sacrificed) is significantly harder with
the boss having 11k HP more, spin/shot boosters and some powerful spells
at her disposal (Tornado, Nervous Edge) and being capable of
one-hitting unprepared players.
The new moon version is of similar
level coupled with the fact that Nyx(drain) and Hecate(repel) in the
boss room cannot be harmed by magic.
Once the boss is defeated, the
players are allowed to mine a number of icicles (by simply clicking on
them), these can yield various loot content of which depends on what day
of the week it currently is.
Finishing the run in shorter time yields better rewards.
Interestingly, players who do not feel like they are capable of
clearing the run in time (or at all) can escape it (by backtracking to
the nearest door) doing so triggers loot boxes to appear, these contain
much worse loot than the boss room (naturally) but can still yield up to
4 sapphires, one Fimbulvetr Crystal Residue or even PG [Norn of
Illusions].
Players incapable of clearing the run can in fact still
get the plug-ins of Norn and Nyx this way (because they can also be
crafted using Fimbulvetr Crystal Residue) but it would take insanely
long time (900+ runs) and would also require some expensive components
(Leather of Amalthea and Norn of Illusions PG).
Apart from
different enemies and the lack of plasma to sacrifice the three fates
to, the new moon run is pretty much the same, it is also covered in very
thick dark fog that makes it hard to see the incoming enemies (however
turning fog off in display options removes it)
Using the CP items
Blue Poppy and Grandis makes the run significantly easier and more
profitable as they grant +200% Damage versus most mobs found within the
instance, negation of the harmful miasma effects and give 4 extra
attempts at mining the icicles.
Mining
The
following items can be mined from the icicles, the items are lined up
based on the order they appear in like so :
Sunday,Monday,Tuesday,Wednesday,Thursday,Friday,Saturday
The amount
of times that the icicle can be mined from is affected by how fast you
do the run and by wearing one of the CP weapons.
- Solid Stone[Normal]/Stone of Assault[New Moon]
- Runestones, all sizes [Uruz, Nauthiz, Wyrd, Hagalaz, Laguz, Ansuz, Sowilo]
- Rosaries [Expel, Magic, Fire, Ice, Force, Elec, Death]
- Soul Stones Zodiac [Lion, Crab, Ram, Twins, Archer, Scales, Goat]
- Soul Stones Solar [Earth, Moon, Mars, Mercury, Jupiter, Venus, Saturn]
- Holy Relics [Egg of Pangu, Platinum Spirit Money, Crown of the Abyss, Rheingold, Mithril Wheel, Cintamani, Ark of the Law]
- SS Norn [Normal]/SS Nyx [New Moon]
- Norn of Illusions PG
Boss room treasure drops [Normal]
The drops followed by * are the ones whose amounts are directly affected by the dungeon completion time.
- Topaz *
- Sapphire *
- 1~5x Fimbulvetr Crystal Residue *
- 1x Fimbulvetr Sword Crystal [Spear/Wand/Gun]
- 1x Fimbulvetr Wolf Crystal [Spear/Wand/Gun]
- Norn DCM
- Norn of Illusions PG
- Chronometer of Fate [Norn Plug-in item]
Boss room treasure drops [Enhanced]
The drops followed by * are the ones whose amounts are directly affected by the dungeon completion time.
- Sapphire *
- Norn DCM
- Norn of Illusions PG
- Chronometer of Fate [Norn Plug-in item]
Boss room treasure drops [New Moon]
The drops followed by * are the ones whose amounts are directly affected by the dungeon completion time.
- Topaz *
- Sapphire *
- Nyx DCM
- Red Heels of Oyster Shell [Nyx Plug-in item]
Miscellaneous Drops
Nyx - Leather of Amalthea, Nyx SS
Norn(both versions) - Oracle Mirror, Norn SS
Fimbulvetr Crystals
Are items dropped throughout the instance, these can be mixed with
other ingredients in order to craft staggering amount of various other
items such as Plug-ins for Norn/Nyx, special weapon variations and
special consumables to be used in Shinagawa Catacombs Gold and Shinagawa
Diaspora.
They can also be mixed with Makanda stones and Ambrosia to obtain different grades.
*Various Fimbulvetr Crystals appear in all variants, the listed drops
are merely the ones that differ from the regular drops or are more
common in said variation.
Mixing:
Red Heels of Oyster Shell = Leather of Amalthea x3 + Fimbulvetr Crystal Residue x1200
Chronometer of Fate = PG [Norn of Illusions] x1 + Fimbulvetr Crystal Residue x900
PG [Norn of Illusions] = Astral Crystal x1 + Fimbulvetr Crystal Residue x300
_____________________________________________________________
Fleur Droplet [World of Eternal Diligence] x2~8 = Dirt of Ymir +
Fimbulvetr Crystal Residue x20 - Consumable that can be used in
Shinagawa Diaspora to raise the Spell,Close-range and Long-Range of the
player and his demon by 20, it also raises all damage versus Odin and
Thor by 50% and all damage versus Metatron by 100%.
Fleur Droplet
[Consecrated Tomb of Martyrdom] x2~8 = Elementine x1 + Fimbulvetr
Crystal Residue x20 - Consumable that can be used in Shinagawa Catacombs
(Gold) to raise the Spell,Close-range and Long-Range of the player and
his demon by 20, it also negates the miasma effect of the dungeon.
_____________________________________________________________
Fimbulvetr Sword Crystal [Spear/Wand/Gun] x1~5 = Fimbulvetr Wind Crystal [Spear/Wand/Gun] 40x + Ambrosia 1x
Fimbulvetr Wolf Crystal [Spear/Wand/Gun] x1~4 = Fimbulvetr Sword Crystal [Spear/Wand/Gun] 10x + Ambrosia 1x
Fimbulvetr Wind Crystal [Spear/Wand/Gun] x15~30 = Fimbulvetr Sword Crystal [Spear/Wand/Gun] 1x + Makanda Stone 1x
Fimbulvetr Sword Crystal [Spear/Wand/Gun] x3~8 = Fimbulvetr Wolf Crystal [Spear/Wand/Gun] 1x + Makanda Stone 1x
* These need to be of appropriate type, eg. to make a sword crystal of Wand you need 40x wind crystals of wand.
_____________________________________________________________
Frieren ・ Lance of the Paladin = Lance of the Paladin 1x + Fimbulvetr Wind Crystal ・ Spear 6x
Frieren ・ Lance of the Paladin +1 = Frieren ・ Lance of the Paladin 1x+ Fimbulvetr Sword Crystal ・ Spear 4x
Frieren ・ Lance of the Paladin +2 = Frieren ・ Lance of the Paladin +1 1x + Fimbulvetr Wolf Crystal ・ Spear 10x
Frieren ・ Empress Rod = Empress Rod 1x + Fimbulvetr Wind Crystal ・ Wand 6x
Frieren ・ Empress Rod +1 = Frieren ・ Empress Rod 1x + Fimbulvetr Sword Crystal ・ Wand 4x
Frieren ・ Empress Rod +2 = Frieren ・ Empress Rod +1 1x + Fimbulvetr Wolf Crystal ・ Wand 10x
Frieren ・ Sentinel = Sentinel 1x + Fimbulvetr Wind Crystal ・ Gun 6x
Frieren ・ Sentinel +1 = Frieren ・ Sentinel 1x + Fimbulvetr Sword Crystal ・ Gun 4x
Frieren ・ Sentinel +2 = Frieren ・ Sentinel +1 1x + Fimbulvetr Wolf Crystal ・ Gun 10x
Synthesis
Frieren ・ Lance of the Paladin +3 = Frieren ・ Lance of the Paladin +2 + Norn Tarot + Nyx Soul Stone
Frieren ・ Empress Rod +3 = Frieren ・ Empress Rod +2 + Norn Tarot + Nyx Soul Stone
Frieren ・ Sentinel +3 = Frieren ・ Sentinel +2 + Norn Tarot + Nyx Soul Stone
* Frieren is German for freezing, not sure if it is intentional or CAVE
is beyond stupid and actually mixed German with English.
Frieren ・ Sentinel [all]
Shotgun, Ice affinity
__________________
[0] 38 lng-r, 34 spell, 14 crit, 0 slot
[+1] 39 lng-r, 35 spell, 16 crit, 1 slot
[+2] 40 lng-r, 36 spell, 18 crit, 2 slot
[+3] 42 lng-r, 38 spell, 20 crit, 3 slot
+5%/+10%/+15%/+20% Ice Damage
-1%/-1%/-2%/-3% MP cost for all skills for each class of Shot
-1%/-1%/-2%/-3% Cast time for all skills for each class of Gun Knowledge
Frieren ・ Empress Rod [all]
Primitive weapon - ceremonial, Ice affinity
__________________
[0] 34 spell, 38 support, 14 crit, 0 slot
[+1] 35 spell, 39 support, 16 crit, 1 slot
[+2] 36 spell, 40 support, 18 crit, 2 slot
[+3] 38 spell, 42 support, 20 crit, 3 slot
+5%/+10%/+15%/+20% Ice Damage
-1%/-1%/-2%/-3% MP cost for all skills for each class of Magic Control
-1%/-1%/-2%/-3% Cast time for all skills for each class of Destruction Magic
-1%/-1%/-2%/-3% Cool time for all skills for each class of Curse Magic
Frieren ・ Lance of the Paladin [all]
Spear, Ice affinity
__________________
[0] 38 close-r, 34 support, 14 crit, 0 slot
[+1] 39 close-r, 35 support, 16 crit, 1 slot
[+2] 40 close-r, 36 support, 18 crit, 2 slot
[+3] 42 close-r, 38 support, 20 crit, 3 slot
+5%/+10%/+15%/+20% Ice Damage
-1%/-1%/-2%/-3% HP cost for all skills for each class of Attack
-1%/-1%/-2%/-3% Cast time for all skills for each class of Weapon Knowledge
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